GUI¶
The SFML GUI is a debugging and replay-inspection tool. It uses the same game engine and replay format as Python.
Build And Run¶
git clone https://github.com/FryOne2137/PolyEnv.git
cd PolyEnv
cmake -S . -B build \
-DGAME_ENGINE_BUILD_GUI=ON \
-DGAME_ENGINE_BUILD_APPS=OFF \
-DGAME_ENGINE_BUILD_PYTHON_BINDINGS=OFF
cmake --build build --target game_engine_gui -j
./build/game_engine_gui
Run the executable from the repository root so it can find assets/ and
data/Units.json. Building requires CMake 3.20+ and a C++20-capable compiler.
Save And View Replays¶
In a normal game, select Save .polygame from the File menu. Select
Load .polygame to open a replay viewer.
The viewer is read-only and provides a timeline, Next move, automatic replay,
and an adjustable playback interval. On macOS, load and save use the system
file picker.
Game Rules In The GUI¶
The GUI shows legal actions from the engine. It blocks other actions while a city reward is pending. A city or village can be captured only by an own unit standing on it that has not moved or attacked this turn.